Eyes Closed
Seal Your Senses
About
Don't look, don't listen! Eyes closed offers you a narrative driven horror experience with elements of exploration and experimental game mechanics set in a solitary Siberian environment of the early 50s. Protect your senses from A1, a terrifying, all-consuming anomaly, and uncover the dark secrets surrounding it.
Development
The development took 3 weeks and was part of a collaborative prototyping by game artists and game programmers at the School of Games in cologne. The only requirement was to create a game using Unreal Engine. After the initial 3 weeks of development I and some other members worked on our own for a few days to add some final polish to the game.










Engine: | Unreal Engine 4.26 |
Development: | ~3 Weeks + |
Type: | Prototype |
Status: | Completed |
Category: | Horror, Exploration |
Akasha
The Last Light

About
Akasha - The Last Light is a fast-paced wave shooter offering you a synthy retro experience. Your goal is to defend against an increasing number of enemies that will attack you on sight. However, your main objective is to protect the last remnants of your almost forgotten civilization.
Development
We were six students in total who developed this game. I as the only programmer and five artists. The game was developed during the second three week prototyping that was part of our education. For me as the only programmer, this prototyping was a very great challenge because I, as a beginner had to face many things such as FPS mechanics, AI etc. without any prior experience in those areas.
Fortunately, I have previously been working on a first person character controller that I could then use for this project. This was a blessing because besides the already many tasks that I had as a programmer, I also took on the game design and management of the project, as the concept for the game came from me.
The original concept was a mixture of FPS and tower defence mechanics but due to time constraints, we unfortunately had to scrap some aspects of the game. However, the Idea of a hybrid like this still lingers in the back of my head.








Story
You, the player are Akasha, the princess of the long forgotten desert planet Wylan. Your mission is to stop a mysterious mechanical force from extinguishing the last great artifact of your once thriving but now extinct civilization. As a last resort, Akasha sacrificed herself to Ymir ,a demon like spirit who uses her flesh as a vessel to aid in stopping the hate machines and to protect the last light.
Engine: | Unity |
Development: | ~4 Weeks |
Type: | Prototype |
Status: | Completed |
Category: | FPS, Arcade |
Hinterland
Atmospheric Study
About
This project is a study on atmosphere. A theme was chosen and analyzed beforehand to elaborate auditory and visual elements that could be used to create an atmosphere that conveys feelings related to the selected theme without the use of dialogue or gameplay. Developing the scene took no more than a day. The chosen topic was loss of control.



Engine: | Unreal Engine 4.26 |
Development: | ~6 Hours |
Type: | Study |
Status: | Completed |
Category: | Atmosphere, Walking Simulator |
Tic Tac Toe
A Study On Gamefeel

About
This version of the popular game Tic-Tac-Toe is a study of feel, sound design and visual design. The task was simple: Make Tic-Tac-Toe as juicy as possible. Your opponent is basically just a simple PRNG, so don't expect a lot of resistance. If you are still looking for a challenge, try to get a tie and keep the balance between light and dark.
Engine: | Unity |
Development: | ~1 Week |
Type: | Study |
Status: | Completed |
Category: | Casual, Atmosphere |







Queue-Connect
Repair Robot Friends

Gameplay
Queue Connect is an endless runner in which you have to repair as many robot friends as possible. But beware! don't make too many mistakes or your shift will end.
Development
This game was developed by me and one of my classmates during our time at the School of Games as a side project. We started developing this game relatively early during our two-year game programming education. The precursor to this game was previously made by us in a slightly larger group at the Global Game Jam, which was also our first time participating. Trust me when I say that this project was blessing and curse simultaneously.
Due to us over-scoping (inexperienced as we were back then) while simultaneously learning new things in many areas, the game became a permanent companion for the rest of our time at the School of Games. Always there to return to in between other school projects, private projects and work. Working on a project that you always return to after you've learned so many new things is harder than it sounds. I am therefore proud to say that the game was completed and released nonetheless.
It is definitely not the game we originally envisioned, but it was still a great learning project.





Engine: | Unity |
Development: | ~ 1-2 Years |
Type: | Released Mobile Game |
Status: | Completed |
Category: | Arcade, Endlessrunner, Mobile |
Space Game VR
A VR Prototype







About
This project was an approach to VR development and to get to a better understanding of the quirks and pitfalls of it. I made this game in two weeks during another prototyping we had at the School of Games. This time we were not working in teams but alone.
I wanted to recreate the spaceship from Outer Wilds in a virtual environment while also approaching it with a more realistic scale to create a more accurate impression of the distances in space which I think, VR is a very good medium for to represent.
Engine: | Unity |
Development: | ~2 Weeks |
Type: | Prototype |
Status: | Completed |
Category: | VR, Space |
Coffee Break
Safe The World

About
You are Coffeeman, a superhero with the power of... well nobody really knows and that's not really important. BUT, you have to save the world! The only problem? You've just got up and need a coffee before you can save anything! Your task is to collect all the items to make coffee. But there is a catch. Each door requires a different key to unlock. Can you save the world before nothing is left to be saved?








Development
This game was the first time for me working in a team to create a video game. We developed this game at the beginning of our two-year education during the first prototyping we had at the School of Games.
Engine: | Unity |
Development: | ~2 Weeks |
Type: | Prototype |
Status: | Completed |
Category: | Casual, Adventure |
Breakout
My First Game






About
This is the first game I ever made during my two-year game programmer apprenticeship. It's a simple adaptation of the well known retro classic breakout. Although the game was made as a simple learning project, I still think it's presentable, especially when you consider that I had very little experience with C#, Unity and game development at the time.
Engine: | Unity |
Development: | ~1 Week |
Type: | Study |
Status: | Completed |
Category: | Retro, Arcade |