EVERSLAUGHT Invasion
VR Horde Action
About
EVERSLAUGHT Invasion is a VR action game for solo and co-op play. You play as a hero from the Cleric Order, fighting against the Corrupted. You can team up online as a Warrior, Rogue, or Vanguard. It was first released in early 2023 for Meta Quest 2 and Pico. Later we released an updated version with some improved VFX and Gameplay with the Survivors Update.
Development
I joined MobX in September 2022, a year after EVERSLAUGHT Invasion's development already began. I was quickly welcomed and integrated into a great team, and my early tasks included key gameplay systems like the tutorial and meta progression. A month before the game's Quest 2 release, I was promoted to Technical Director shifting my focus to improving development processes and creating a shared codebase for future projects. I also started preparing the game for multiple platforms, including PC, Pico, and PS VR2.
Despite our hard work and dedication, we faced some significant challenges during and after the development. The VR market wasn't as rewarding as we had hoped, leading us to halt our journey as a developer team.






SQUISHIES
Roll them Home
About
I ported Squishies® to the Quest3. I was only involved in its development after it had already released on multiple platforms including steam and PSVR.
Official Description
Squishies® is a puzzle platformer built exclusively for Virtual Reality. Guide the rolling Squishies through perilous mazes - or get creative with the powerful level editor and cross-platform level sharing! Push and pull the Squishies with the air blasts of your controller - but be careful not to let them fall off the edges! Use alien technology, curious machinery and the characteristics of the alien lifeforms to bring the little rascals home safely. The game also features a fully functional level editor and cross-platform level sharing! It's never been easier to build a new level within minutes by painting the architecture into the air with your hands!

Ports
Games I Helped Bring to Multiple Platforms
About
During my time at Massive Miniteam, I worked on several game ports. This mainly included technical stuff, including optimizing the games to run on various platforms, managing input schemes, and tackling other tech challenges that came our way.

Revenant City
Massive Miniteam Gamejam
About
We developed Revenant City during a one-week game jam at Massive Miniteam, which began with an idea and team formation day and concluded with a final presentation. Our team consisted of one artist, Simon, and two programmers, Lukas and me. Lukas came up with the idea for a grim city builder that emphasizes tight resource management and relentless escalation, quickly overwhelming the player. Despite the short time frame, Revenant City comes very close to realizing that vision.






Studio: | Massive Miniteam |
Engine: | Unity |
Development: | ~3 Days |
Type: | Gamejam |
Category: | Strategy, City Builder, Realtime |
Eyes Closed
Seal Your Senses
About
Don't look, don't listen! Eyes closed offers you a narrative driven horror experience with elements of exploration and experimental game mechanics set in a solitary Siberian environment of the early 50s. Protect your senses from A1, a terrifying, all-consuming anomaly, and uncover the dark secrets surrounding it.
Development
The development took 3 weeks and was part of a collaborative prototyping by game artists and game programmers at the School of Games in cologne. The only requirement was to create a game using Unreal Engine. After the initial 3 weeks of development I and some other members worked on our own for a few days to add some final polish to the game.










Akasha
The Last Light

About
Akasha - The Last Light is a fast-paced wave shooter offering you a synthy retro experience. Your goal is to defend against an increasing number of enemies that will attack you on sight. However, your main objective is to protect the last remnants of your almost forgotten civilization.
Development
We were a team of six students included me as the only programmer and five artists. This game was part of a three-week prototyping session at the School of Games.








Story
As the player, you embody Akasha, the princess of the long-lost desert planet, Wylan. Your noble quest is to halt a perplexing mechanical force that threatens to obliterate the last monumental artifact of your once flourishing but now vanished civilization. In a desperate act of preservation, Akasha sacrifices herself to Ymir, a demonic entity who repurposes her physical form as a vessel. Together, they work to stop the destructive machines and safeguard the final beacon of light.
Hinterland
Atmospheric Study
About
This project is a study on atmosphere. A theme was chosen and analyzed beforehand to elaborate auditory and visual elements that could be used to create an atmosphere that conveys feelings related to the selected theme without the use of dialogue or gameplay. Developing the scene took no more than a day.



Tic Tac Toe
A Study On Gamefeel

About
This version of the popular game Tic-Tac-Toe is a study of feel, sound design and visual design. The task was simple: Make Tic-Tac-Toe as juicy as possible. Your opponent is basically just a simple PRNG, so don't expect a lot of resistance. If you are still looking for a challenge, try to get a tie and keep the balance between light and dark.







Queue-Connect
Repair Robot Friends

Gameplay
Queue Connect is an endless runner in which you have to repair as many robot friends as possible. But beware! don't make too many mistakes or you GET FIRED!
Development
My classmate and I developed this game as a side project during our two-year game programming course. Inspired by a prototype from Global Game Jam, we ambitiously expanded the scope, turning it into a recurring challenge throughout school. Despite our inexperience, we kept refining it between other projects and eventually released it on Google Play. While the final game differed from our original vision, it was a valuable learning experience in scope management and persistence.





Space Game VR
A VR Prototype







About
This project was an approach to VR development and to get to a better understanding of the quirks and pitfalls of it. I made this game in two weeks during another prototyping we had at the School of Games. This time we were not working in teams but alone.
Coffee Break
Save The World

About
You are Coffeeman, a superhero with the power of... well nobody really knows and that's not really important. BUT, you have to save the world! The only problem? You've just got up and need a coffee before you can save anything! Your task is to collect all the items to make coffee. But there is a catch. Each door requires a different key to unlock. Can you save the world before nothing is left to be saved?








Development
This game was the first time for me working in a team to create a video game. We developed this game at the beginning of our two-year education during the first prototyping we had at the School of Games.
Breakout
My First Game






About
This is the first game I ever made at the School of Games.