I've been in the games industry starting with my game programming training at the School of Games in 2019.
Since then, I've worked as a programmer and designer, both in teams and as a solo developer.
GAMES
Tungsten Lands is a multiplayer survival horror game where teamwork is vital but isolation is always one wrong move away.
Developed solo as my passion project, it twists cooperative gameplay into a tense battle for survival.
If the idea of communication being both your lifeline and greatest risk excites you, I'd love to share more!
TUNGSTEN LANDS

Most of the tools I make are open source and free to use.
You can find them published on
GitHub
and some even on the
Unity Asset Store.
ASSETS
I also like aesthetics and used to make artworks.
It's not much but here is some of what I made.
ARTWORK
More about me including my CV.
VITA