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If you're here, it's probably because you like my work and want to support me. Thank you! All the support I get helps me immensely to continue doing what I love.
John
Baracuda

Jonathan
Lang
John
Baracuda

Jonathan
Lang
Hey, I'm John Baracuda
I Make Tungsten Lands
Tungsten Lands is a multiplayer survival horror game where teamwork is vital but isolation is always one wrong move away. Developed solo as my passion project, it twists cooperative gameplay into a tense battle for survival. If the idea of communication being both your lifeline and greatest risk excites you, I'd love to share more! TUNGSTEN LANDS
I began making games in 2019 when I started my game programming training at the School of Games. Since then, I've worked in teams of many sizes, from solo development to teams of roughly 15 developers. Beyond programming, I am also handling many more aspects of game development, including game design, audio design, UX, team leadership, and more. GAMES
I developed and published multiple free open source tools. You can find them on GitHub and the Unity Asset Store. ASSETS
Before I got into games, I did digital art, animation, and photography. These days I focus on games that unite all these artforms and more in one place. Yet some of my older works still reflect in what I do today. ARTWORK
More about my professional career in my CV VITA