I began making games in 2019 when I started my game programming training at the School of Games.
Since then, I've worked in teams of many sizes, from solo development to teams of roughly 15 developers.
Beyond programming, I am also handling many more aspects of game development, including game design,
audio design, UX, team leadership, and more.
GAMES
Tungsten Lands is a multiplayer survival horror game where teamwork is vital but isolation is always one wrong move away.
Developed solo as my passion project, it twists cooperative gameplay into a tense battle for survival.
If the idea of communication being both your lifeline and greatest risk excites you, I'd love to share more!
TUNGSTEN LANDS

I developed and published multiple free open source tools. You can find them on GitHub
and the Unity Asset Store.
ASSETS
Before I got into games, I did digital art, animation, and photography.
These days I focus on games that unite all these artforms and more in one place.
Yet some of my older works still reflect in what I do today.
ARTWORK
More about my professional career in my CV
VITA