I began making games in 2019 when I started my game programming training at the School of Games.
Since then, I've worked in teams of many sizes, from solo development to teams of roughly 15 developers.
Beyond programming, I also handle many other aspects of game development, including game design,
audio design, UX, team leadership, and more.
GAMES
Tungsten Lands is a multiplayer survival horror game where teamwork is vital but isolation is always one wrong move away.
Developed solo as my passion project, it twists cooperative gameplay into a tense battle for survival.
Every resource you extract makes the place more dangerous, and death is permanent.
If the idea of communication being both your lifeline and greatest risk excites you, I'd love to share more!
TUNGSTEN LANDS
You can find more about my professional career, and the studios I have worked with, in my CV.
VITA
Before games I did digital art, animation and photography, and later I wrote a handful of
free Unity tools and put them on GitHub and the Asset Store. Neither is what I spend my time on now.
ARTWORK
UNITY TOOLS